IPAC Interdisciplinary Research Apprenticeship Program

What is it?

The IPAC Interdisciplinary Research Apprenticeship program is designed for students. These may be graduate students or undergraduate students. An IPAC Interdisciplinary Research Apprentice must have an institutionally recognized relationship with SUNY Oswego.

What do I have to do?

  • Participate of weekly meetings in IPAC (CC 222)
  • Make a presentation about your area of study (projects)
  • Write a short paper about our experience

What is the research project about?

The Chromesthetic Painting Interactions (CPI) research project is intended to study the use of digital technologies for the artistic appreciation of a certain collection of synthetic synesthetic paintings.The digital technologies are used to improve multimodal interaction and enrich user experience. This project also investigates the potential use of these paintings in the fields of music education and music therapy.

What are the projects available?

Project 1: User Interface Design

  • Goal: Design a user interface for the CPI project webpage
  • Skill: Graphical Designer / Web designer

Project 2: Innovative Interaction Features

  • Goal: Develop a innovative interaction format to CPI (using Leap Motion)
  • Skill: Programmer / Web Developer

Project 3: User Experience

  • Goal: Promote and evaluate user experience
  • Skill: HCI / Cog Scientist

How can I apply?

Use the Application Form for application.

The most downloaded papers from RBIE

According with the chief editor Dr. Seiji Isotani the “top papers” published in the RBIE (Brazilian Journal of Informatics in Education) had more than 2500 downloads each. The paper “Interactive TV as a Tool to Support Child Education”  authored by Tatiana Aires Tavares, Celso Alberto Santos, Thiago Rocha Assis, Clarissa Braga Pinho, Germano Mariniello Carvalho, Clarissa Santana Costa is in the top list of the most downloaded papers. This paper discusses the use of Interactive TV as tool for support child Education. For do that, results of the development of an application for the TV show “A Turma da Árvore” are pointed out. A multidisciplinary team worked to redesign the TV show to support interactive features.

Click here to download the paper.

 Artigos com maior número de downloads da RBIE

De acordo, com o editor-chefe da Revista Brasileira de Informática na Educação RBIE os artigos mais acessados publicados pela revista tiveram mais de 2500 acessos cada. O artigo intitulado “A TV Digital Interativa como Ferramenta de Apoio à Educação Infantil” de autoria de Tatiana Aires Tavares, Celso Alberto Santos, Thiago Rocha Assis, Clarissa Braga Pinho, Germano Mariniello Carvalho, Clarissa Santana Costa está no topo da lista. Este artigo discute a utilização da TV Digital e Interativa na Educação Infantil. A discussão aborda a experiência de um time  multidisciplinar no desenvolvimento da versão interativa do programa de TV “A Turma da Árvore”.

Confira o artigo

 

HCI International 2013

A comunidade de entusiastas e pesquisadores da área de Interação Humano Computador está reunida na “breathtaking” Las Vegas (USA) essa semana discutindo os desafios da área que cada vez atrai um número maior de interessados.

Minha primeira vez nessa conferência e os números são impressionantes… mais de 5000 submissões de 70 países resultaram em mais de 1000 artigos publicados e quase 300 posters. Aliás o local dos poster é “Las Vegas style”… um gigante :-) Ontem aconteceu a opening plenary session.. o professor e um dos diretores do MIT Lab (USA) Hiroshi Ishii foi brilhante. Linguagem simples, acessível e sedutora (mesmo em inglês). Inspiração, motivação e energia são boas palavras pra resumir essa awesome talk.

Segue nossa participação:

HCI Session [S048: Putting together Computer Science, Ergonomics and Medicine: a multidisciplinary study about e-health interfaces]

Poster Presentation

Tatiana A Tavares, Eudisley Dos Anjos, Anna Medeiros, Rafael De Castro

 

 

 

 

 

IEEE International Conference in Multimedia and Expo – Workshops 2013

IEEE International Conference in Multimedia and Expo (ICME) is a huge international conference with many workshops. This year two of them will have our Brazilian participation:

  • MUST-EH 2013 (3rd International IEEE Workshop on. Multimedia Services and Technologies for E-health)
    • Paper: MULTIMEDIA EXPERIENCE IN TELEMEDICINE: A STRATEGY FOR RECOVERING LIVE SURGERY TRANSMISSIONS ON DEMAND (download slides)
  • MIS-MEDIA 2013 (1st Workshop on Management Information Systems (MIS) in Multimedia Art, Education, Entertainment, and Culture)
    • Paper:  MANAGEMENT OF INTAGIBLE CULTURAL HERITAGE IN DIGITAL MEDIA USING PAMIN  (download slides)

ICANN Meeting in Durban – South Africa

 

ICANN47 - Durban.

ICANN is the Internet Corporation for Assigned Names and Numbers, a nonprofit organization that coordinates Internet domains. One of the actions of ICANN is to promote ICANN Meetings.

ICANN meetings provide the opportunity for an internationally diverse group of individuals and organizations to come together and discuss and develop policies for the Internet‘s naming systems. The organization’s staff of around 100 runs the meetings and coordinates with its volunteer supporting organizations (SOs) and advisory committees (ACs). The SOs and ACs are represented by governments, managers of Domain Name System elements (registries, registrars, ISPs), technical, business and intellectual property communities, academia, Internet users, and so on. ICANN’s Board, which is international in nature, ultimately weighs and makes the final decisions about Internet policies and processes.

According with Fadi Chehadé ( ICANN 47 – Durban): “This meeting is just one more step forward in our common journey, but it is nevertheless an important one to the bottom-up, consensus-driven, multistakeholder model that continues to grow the Internet and foster its innovation, openness and development”. One of the goals of this meeting was discuss about the  Amazon’s domain name troubles. This discussion is aggregating participants from Latin America (as Brazil and Peru) against the protected domains with the word “amazon”. In Brazil, a campaign called “Nossa Amazônia” (ou “amazonia”) is mobilizing people for protest against this domain registration.

 

Visiting RMIT University – Melbourne

Swanston Academic Building - RMIT, Melbourne.

Swanston Academic Building - RMIT.

Visiting RMIT University was the last part of the SUNY Oswego Transhumanism course. This course was a global collaboration course focused in: Computer Science and Literary/Philosophy (SUNY, Oswego) and also Artistic/Creative (RMIT, Australia). So, from May, 20th to June, 06th a group of students: Anthony Kirkpatrick, Bobby Tew, Carly Karas, Phillip Moore and Adam Matta; me and the leader professor Dr Damian Schofield from SUNY Oswego joined RMIT University.

RMIT University is a global university of technology and design located in Melbourne, Australia. The university is awesome and enjoys an international reputation for excellence in practical education and outcome-oriented research. Also, RMIT University is a leader in technology, design and communication promoting a great environment for creative industry.

Working in RMIT with Dr Lisa Dethridge

Working in RMIT with Dr Lisa Dethridge

RMIT University is internationally recognized for its Media and Communication School, where video, animation and interactive media are focused. Dr Lisa Dethridge, senior lecturer of Media and Communication School and also the Master of Creative Media Research Representative, received us in RMIT University. The first activity in was to work with students from the Creative Media program discussing movie scripts. The script should include robots as a character. The goal was achieved and in the end of the meetings, the results were three different scripts.

 

Access Grid / EVO video conference system

Access Grid / EVO video conf.

RMIT University also offers a lot of research labs that we had the opportunity to visit. The RMIT e-Research Office has been established to facilitate IT systems, software and services support to researchers with high-performance computing (HPC), high-bandwidth network and data-intensive collaborative spaces needs. Services are centered on major research ICT infrastructure items, such as those funded through ARC linkage infrastructure, equipment and facilities grants, assistance with multi-institution and multi-disciplinary ICT support, and major state and national e-Research initiatives. One of the equipments used for high definition video exhibition was the access grid, an EVO video conference node used for supporting the gallery space.

The Exertion Games Lab is a new lab that researches the future of gaming and play in order to understand how to design better interactive experiences. Exertion Games Lab research is focused on the merging of play, technology and the active human body, drawing from research streams such as interaction design, human-computer interaction and computer games research.

Exertion Games Lab.

Exertion Games Lab.

The culture in the Exertion Games Lab is one of interdisciplinary work. At the Exertion Games Lab they emphasize the development of working prototypes in order to fully understand what play is, why we play, and how we will play in the future. The ongoing researches of Exertion Games Lab are focused in: designing the future, improving health and lifestyle, smart technologies solutions, sustainability and climate change challenges.

Playing with ELEMENTS.

Playing with ELEMENTS.

We also visited the RMIT’s Virtual Reality CentreDr Jonathan Duckworth, researcher working with interactive media applications in RMIT’s Virtual Reality Centre since 1999, presented his current works.  The research relates to the design and evaluation of systems for movement rehabilitation in patients who have sustained traumatic brain injury. In collaboration with scientists and clinicians, Dr Duckworth has developed an approach to rehabilitation which integrates computer games technology, tangible user interfaces, augmented feedback, and artistic expression to enhance patients’ motor and cognitive skills. They developed the ELEMENTS, it is a media art work that demonstrates how theories of interaction design can be used for benefiting rehabilitation issues.

This experience is in the vanguard of collaborative international research and learning promoted by SUNY Oswego and RMIT University. For me, being in Australia is just awesome. Not just because the amazing outdoors and Melbourne (it is really cool here!).But, because the great perspectives of this academic experience. This kind of effort is an important opportunity to interact face-to-face with overseas researchers. This experience enriches international collaboration, putting together professors, reseachers and students. It goes further than videoconference, it is an immersive cultural experience. As a scholar visiting in SUNY Oswego and a Brazilian Science without Borders fellowship I am so glad to be part of these and excited with the next stepsWatch the video produced by RMIT students about this experience.

 

Visiting Communitech.ca


Communitech-Waterloo/CA.

In May, 20th the Canadian Digital Media Network received at Communitech Debbie Kemp (Canadian Government), Tatiana Tavares (Federal University of Paraiba) and Percival Henriques (Brazilian Association for Digital Inclusion). The visitors enjoyed the innovative technologies developed at Communitech.

Velocity in Communitech

Velocity.

Communitech.ca is a Waterloo Region’s hub for the commercialization of innovative technologies founded in 1997. The mission of Communitech.ca is “We help tech companies start, grow & succeed.” At Communitech, tech companies are supported at all stages of their growth and development—from startups to rapidly-growing mid-size companies, and large global players. Located at Communitech, the Canadian Digital Media Network (CDMN) is a federal Centre of Excellence in Commercialization and Research (CECR). One of the goals of the CDMN is bringing more digital media solutions to market to create more companies, jobs, and wealth in Canada.

The Velocity Garage has the aim of providing students and alumni with the connections, advice and equipment necessary to build their startups, even after they graduate. Since its creation, over 45 companies have benefited from the resources, community and connections given to them by the Velocity Garage. It is the perfect place to create and where tech startups can develop, test and implement their startup ideas. One of the start ups visited is the Thalmic Labs, that has already secured 10,000 pre-orders for the device for gesture control based in muscles electrical activity (MYO). For, Stephen Lake, one of the lead engineers, MYO lets you use your muscles to wirelessly control your devices and it is an unique experience that will transform how you interact with your digital world.

Integrating 3D technology and user-directed displays, the HIVE (Hub Interactive Virtual Environment) provides for partner companies promotional and research opportunities. Hub partners will be able to use the HIVE to provide experiences where researchers, customers or other stakeholders can inform, learn and design. The HIVE is powered by 12 Christie Mirage HD6 stereoscopic DLP® projectors, enabling the display of vast amounts of data in a totally immersive setting for advanced research capability.

Hive

HIVE

Thalmic Lab.

II Encontro dos Bolsistas do Programa Ciência sem Fronteiras em NYC

Embaixador Seixas Corrêa.

No dia 10 de maio foi realizado no Instituto de Educação Internacional (IIE) de New York o II Encontro dos Bolsistas do Programa Ciência sem Fronteiras. O evento foi uma realização do Setor de Cooperação Educacional do Consulado-Geral do Brasil em Nova York e do Institute of International Education (IIE) e reuniu 121 bolsistas, de diferentes modalidades, que atualmente integram o Programa CsF nos Estados de Nova Jersey, Nova York e Pensilvânia.

O encontro contou com a presença do Cônsul-Geral em Nova York, Embaixador Seixas Corrêa, Jaye Chen, Vice Presidente Executiva do IIE, e Sandhya Espitia, consultora da LASPAU para o CsF. Do Brasil participaram a Dra. Denise Neddermeyer, Diretora de Relações Internacionais da CAPES, o Dr. Cassiano D’Almeida, Coordenador de Ações Internacionais do CNPq, e as senhoras Rita Macedo e Marilene Vieira, responsáveis pelo CsF na CAPES.

Durante o encontro foi distribuída manual de perguntas e respostas frequentes para Bolsistas do CsF nos EUA que reúne dúvidas e questionamentos encaminhados pelos bolsistas do Programa Ciência sem Fronteiras nos EUA desde sua implementação, no final de 2011.

 

 

SUNY QUEST 2013

QUEST 2013

Bryan Kern presenting talk at QUEST.

SUNY student Bryan Kern presenting talk at QUEST.

In April 17 happened the QUEST 2013. QUEST is an annual symposium dedicated to sharing the scholarly and creative pursuits of faculty, staff and students at SUNY Oswego. QUEST 2013 involved 600 students and more than 335 presentations in several fields. Computer Science, Communications Studies and Human Computer Interaction were represented in QUEST sessions.

The Brazilian Program Science without Borders (CsF) was represented in Quest 2013. In the Computer Science session, Yulle Glebbyo, a CsF student fellow was co-author of the talk “Unihub: a classified service for the college environment”. In Human Computer Interaction session, Tatiana A Tavares, a CsF researcher fellow, presented the talk “Chromesthetic Painting Interactions: Digital technologies applied to synthetic synesthetic paintings” and also was co-author of the talk “User interface evaluation experiences: A brief comparison between usability and communicability testing”.

“User interface evaluation experiences: A brief comparison between usability and communicability testing” is authored by Bryan Kern (SUNY HCI Program student), Tatiana A Tavares (UFPB professor) and Damian Schofield (SUNY HCI Program Director). This job was a result of the research project of Bryan Kern developed in Brazil, last Summer for Global Laboratory Program. This job received the QUEST award: “The Sigma Xi and ORSP Scientific Research Award”. This award is given annually to the two best research projects presented at QUEST.

QUEST 2013

Em 17 de abril aconteceu a QUEST 2013.  A QUEST é um simpósio anual dedicado a compartilhar as atividades acadêmicas e criativas de professores, funcionários e alunos da SUNY Oswego. Este ano este simpósio envolveu 600 alunos e mais de 335 apresentações em diversas áreas. Ciência da Computação, Estudos de Comunicação e Interação Humano-Computador foram representados nas sessões técnicas da QUEST.

O Programa Brasileiro de Ciência sem Fronteiras (CsF) foi representado na QUEST 2013. Na sessão técnica Ciência da Computação, Yulle Glebbyo, bolsista CsF de Graduação foi co-autor o trabalho “Unihub: a classified service for the college environment”. Na sessão de Interação Humano-Computador, Tatiana A Tavares, bolsista CsF de pos doutorado, apresentou o trabalho “Chromesthetic Painting Interactions: Digital technologies applied to synthetic synesthetic paintings” e também foi co-autor do trabalho “User interface evaluation experiences: A brief comparison between usability and communicability testing “.

Tatiana and Bryan Kern at QUEST.

Tatiana and Bryan Kern at QUEST.

“User interface evaluation experiences: A brief comparison between usability and communicability testing” é de autoria de Bryan Kern (estudante do Programa HCI – SUNY), Tatiana A Tavares (professor da UFPB) e Damian Schofield (Diretor do Programa HCI – SUNY). Este trabalho foi o resultado do projeto de pesquisa de Bryan Kern desenvolvido no Brasil, no verão passado para o Programa de Global Laboratory. Este trabalho recebeu o prêmio QUEST: “The Sigma Xi and ORSP Scientific Research Award”. Este prêmio é dado anualmente para os dois melhores projetos de pesquisa apresentados na QUEST.